
Services
SERVICES
One idea runs through all of it: you own what I build. The source, the documentation and the decisions stay with your team.
Rigging on demand

Production rigs built to your skeleton and your standards, from one hero character to a full cast.
Tools support

Priority support for studios running Fabricator, Armature or FS Control Rig in production, direct to the person who wrote them.
Production consulting

An audit of the pipeline you already have: tools, rigs, export, and where the time is actually going. You get a written report and an order to fix things in.
Custom tools and software

Authoring tools, validators and standalone apps, built around how your team already works. Armature, on this site, is one of mine start to finish.
Custom rig development

Face and body rigs designed for the production rather than adapted from a template, with the reusable components your team builds on afterwards.
Team training

Sessions for your riggers, TDs and animators on your tools and your workflow, not a generic curriculum. Documentation and follow-up questions included.
CUSTOM TOOLS
Pipelines

Rigging, skinning and export, wired end to end from Maya into your engine.
Custom software

Standalone tools, when a script inside Maya is not the right shape for the job. Armature, the rigging app on this site, is one of mine.
Ongoing help

Every tool comes with full documentation and training built in.
HOW IT WORKS
Mindmeld

Starts with a meeting about your current bottlenecks, and establishes a partnership.
Blueprint

A written scope with deliverables. Adapted to your team’s needs.
Delivery

Built to scope, documented and delivered. Team training and guidance built in.
Get in touch
Tell me what's slowing your pipeline down. I'll tell you honestly whether I'm the right person to fix it, and what it would take.
Prefer email? adrian@fabricator.studio
Seats for a team? Prices are on the pricing page.