The tools are free for small teams and the source is there to read. The work I take on for hire runs the same way: agile, readable, documented, and yours to keep. Every engagement is delivered by the technical artist who built Fabricator, not a team you've never met, and you're never dependent on me to keep moving.
HOW I WORK
Transparency
Every engagement starts as a written proposal. You see the plan, the code, and the reasoning before anything touches your pipeline. No black boxes.
No lock-in
The toolset is source available, pure Python, no DRM. Read it, change it, maintain it yourself. You're never renting access to something you can't open.
Agile and versatile
No two productions are the same, so Fabricator is built to be extended and customized. It bends to your pipeline instead of making you bend to it.
Knowledge transfer
I document what I build and leave your team able to run it without me. The point is your independence, not a retainer you can't get out of.
Production quality
Industry-standard tools that come with 14 years of experience building pipelines for AAA games.
WAYS I CAN HELP
Scope and pricing depend on your team, your characters, and your deadline, so everything is quoted after a short call. The usual starting point is an audit.
Pipeline Health Audit
I go through your rigs, skinning, export path, naming, and versioning, then hand you a findings document, a prioritized fix list, and a quote for the fixes. Sign a fix package within thirty days and the audit fee credits toward it in full, so the first step costs you almost nothing to try.
Rig & export setup
Characters rigged with Fabricator and wired clean into your Maya-to-Unreal export contract. Scoped to your roster.
Custom tools
A Maya tool built to spec, documented, and handed over readable, so your team owns it long after I'm gone.
Ongoing support
Retainers and fractional TA work, from a couple of days a month to owning a slice of your pipeline, at whatever cadence the production needs.
HOW IT WORKS
A short discovery call: your team, your characters, your pain points.
A written scope with clear deliverables and a quote. Nothing starts until you have it in hand.
Delivery in a focused burst, everything documented, readable, and handed over as yours.
Get in touch
Tell me what's slowing your pipeline down. I'll tell you honestly whether I'm the right person to fix it, and what it would take.
Prefer email? adrian@fabricator.studio
Studio over the 2 million line? A commercial license covers the toolset: Licensing.