// DOCS
Documentation
Everything that ships with the toolset. New here? Start with the core concepts, then browse by category in the sidebar.
// START HERE
- ComponentsThe raw building blocks of a rig. Bring your own skeleton and add components onto its joints.
- LimbsModular parts of a rig, like an arm or a leg, that you add onto a parent joint.
- TemplatesFull rigs, ready to share across similar characters, even when their proportions differ.
// BROWSE
- Skeleton Building3 docsAuthor the skeleton: the armature, orientation, and skeleton IO.
- Animation Rig Building2 docsBuild the animation rig with Fabricator and its control curves.
- Rig Components14 docsThe building blocks: components, limbs, and templates.
- Skinning2 docsBind and transfer skin weights.
- Animation1 docSave and reuse poses and clips across every rig you build.
- Engine2 docsClean FBX into Unreal, with project paths set up for you.
- Utility4 docsThe toolbar, your AI TA, and the everyday scene helpers.