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FABRICATOR · RIGGING · FLAGSHIP

Assemble an Animation Rig from reusable parts, then edit it until it's animation-ready.

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Fabricator

The Animation Rig Authoring Framework

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OPEN IT FROM THE TOOLBAR
Fabricator
Click the fabricator mark
The FabricatorStudio toolbar, with the fabricator mark button that opens Fabricator

What it does

A networked, modular, non-linear rigging tool

NETWORKEDMODULARNON-LINEAR

Assemble a rig from reusable components (FK, IK, spline, ribbon, and more) onto any skeleton, then click Build Rig to bake them into an animator-friendly rig.

Rig state lives in the scene as connected nodes, so renaming joints or controls never breaks it.

FKIKSplineRibbon+ more

Two states

One button toggles between them; unbuild restores everything

ARMATURE STATE

EDIT MODE

Place & orient joints, attach rig components, and do all major edits to the rig.

ANIMATION STATE

BUILD MODE

Ready for animation. Only control-curve shapes and colors change here, no rig editing.

The window

Components, outliner, and properties in one place

The Fabricator window: component palette, rig outliner, and properties

In action

A few of the moving parts

Quick start

Four ways in, one button out

  1. 1

    Launch Fabricator and choose File › New Rig to adopt the scene's skeleton.

  2. 2

    Or choose a template from the Components section.

  3. 3

    Have your own skeleton? Name the rig: that attaches a World component and you start building.

  4. 4

    Starting fresh? Naming the rig creates a root joint with a World module. Build anything from there.

  5. 5

    Click BUILD RIG