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AdvancedFK

A single control anchored in world space, with a switchable space attribute so it can follow its parent joint, world, or any joint you add.

AdvancedFK

What it does

AdvancedFK builds one control for one joint, much like SimpleFK, but instead of parenting under an ancestor control it sits in world space and carries a switchable space attribute. Pick a target in Properties (its skeleton parent, world, or any joint you add) and the control follows that space.

When to use it

Use it for anything that changes parent mid-shot: a prop that starts in a hand and ends on a table, a weapon, an accessory that hops between joints. If the control only ever needs one parent, use SimpleFK instead, it’s the plainer, cheaper choice.

Good to know

  • The marking menu adds a Match to Space and a Switch to space entry per target you’ve added, on top of the usual Zero All / Zero Translates set.
  • One joint per instance; selecting zero or several fails before the component can be added.
  • The control’s name comes from the joint’s short name, so two joints sharing a short name collide on control naming.