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FABRICATOR · EXPORT

Exports static and skeletal meshes and animation clips from Maya, using a per-rig binding so exports always ship the right joints.

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Model & Rig Exporter

One-Click Exports to Your Engine

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Animation Exporter

Export Animations to Unreal

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OPEN IT FROM THE TOOLBAR
Rig&Animation Exporters
Click the film reel
The FabricatorStudio toolbar, with the film reel button that opens Rig

What it does

One pipeline, three outputs

Static mesh
Skeletal mesh
Animation clip
FBXONE PIPELINE

Skeletal export writes a rig binding the animation exporter reads later, so it knows exactly which joints to bake.

Animation clips bake in a background process, so it never touches your open scene.

Skeletal mesh can also export as USD: one file carrying the mesh, skeleton, weights and materials. A Fabricator rig embeds its module layout too, so Armature opens it as named modules and Unreal imports the same file.

Two tabs

Model/Rig and Anim

MODEL / RIGstatic & skeletal meshes
The Exporter's Model/Rig tab: static and skeletal export with output paths
ANIMclips baked from range
The Exporter's Anim tab: clip list with ranges, rigs, and output names

Quick start

Set a path, select, export

  1. 1

    Save the scene under a registered project for auto set paths, or set an output folder manually.

  2. 2

    Select mesh(es) for a static export, or a joint plus skinned mesh(es) for skeletal, then press the button to export.

  3. 3

    For a repeatable list, open the Export popover, add entries, then Export Checked, Selected, or All.

  4. 4

    For animation, set the playback range, open the Anim tab, add a clip from range, assign the rig, then export. You'll be asked to save first; the bake reads the saved file.

Good to know

1

Anim reads the last skeletal binding

Animation export reads the rig's last skeletal binding; re-run skeletal export if it's missing or stale.

2

Root motion is manual for now

Root motion isn't wired into the UI yet; animate the world control by hand.

3

Duplicate filenames block export

Two clips sharing an output filename block export rather than overwrite each other.