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BindSkin Tools

A tabbed bind, smooth, and bake pipeline that auto-skins a mesh and converts the smoothed result into clean skinCluster weights.

BindSkin Tools

What it does

BindSkin Tools is a tabbed dialog covering three skinning stages: an auto-bind (Geodesic Voxel or BBW), a Delta Mush smoothing pass, and a DemBones bake that solves clean skinCluster weights from the smoothed result. The heavy solvers run in a background process, separate from Maya’s own Python. A standalone BBW Bind dialog offers the same solver with finer tuning.

Quick start

  1. Open BindSkin Tools from the fsAnim shelf.
  2. On BIND, select the mesh and joints, choose Geodesic Voxel or BBW, and click Bind Selection.
  3. On DEFORM, click Apply Delta Mush to smooth the bind.
  4. On BAKE, load a short ROM animation and click Bake DemBones.
  5. Accept the install prompt if a package is missing; it retries automatically.

Good to know

  • BBW needs an existing skinCluster; it replaces weights, not creates them. Rough-bind by hand or with Geodesic Voxel first.
  • BBW reads the bind pose from frame 0. If that isn’t your rig’s actual bind pose, the solve will be wrong.
  • Tet mode needs one connected mesh shell. Use Surface mode, in the standalone dialog, for meshes with separate pieces like eyes or teeth.