Renamer
Batch-rename a Maya selection with hash numbering, search/replace, prefix/suffix, or renumber, all in one undo step.
Renamer
What it does
Renamer batch-renames the current selection with one of several operations: hash-pattern renaming (joint_## becomes joint_01, joint_02…), search/replace, prefix/suffix, and renumber. Every operation runs in one undo chunk, so a batch reverts with one Ctrl+Z. It ships as a full window with all four operations, plus a compact Bridge toolbar widget.
Quick start
- Select the objects to rename (numbering follows selection order, not the Outliner).
- Open it from FabricatorStudio > Scene & Selection > Renamer, or the REN widget on the Bridge toolbar.
- Fill in the fields for your chosen mode and click Rename (or press Enter).
- Check the result in the viewport, or expand the window’s LOG section for a report.
Good to know
- The toolbar’s Prefix/Suffix mode only adds text. To remove one, use Search/Replace instead, with the text to strip in Find and Replace left empty.
- The toolbar has no Renumber mode; use the window instead. It has Select by Name, a wildcard select, not a rename.
- None of the four operations check for name collisions. If a name already exists, Maya’s automatic uniquify suffix shows up, not an error.