// COMING SOON

Get FabricatorStudio

The full toolset ships with v1, landing very soon. Drop your email and we'll send you the download the day it goes live. No spam, unsubscribe anytime.

// DOCS

Joint Aimer

Preview each joint's orientation with a rotatable XYZ aimer, then bake it into clean, engine-ready rotation with one click.

Joint Aimer

What it does

Joint Aimer puts a visible XYZ arrow on each joint so you can preview its orientation before committing. Point each aimer at the next joint, or dial in a custom twist, then click Orient All Joints to bake it into clean rotation, ready for Unreal. It is the tool for orienting hand-built or imported skeletons; inside Fabricator this runs automatically.

Quick start

  1. Select the root joint of your chain.
  2. Open Joint Aimer and click Create Aimers - From Root.
  3. Select an aimer, and in the Channel Box set its aimTarget to the child joint it should point at. Rotate the aimer for any extra twist.
  4. Repeat for any joint that needs a custom target.
  5. Click Orient All Joints to bake and clean up.

Good to know

  • A fresh aimer points at nothing until you set a target, so orienting untouched aimers just re-bakes the current orientation.
  • Joints need unique names, or an aimer can wire to the wrong one.
  • Mirror Selected Aimers copies an aimer to the opposite side using the standard side tokens (l/r, left/right).