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FABRICATOR · PIPELINE TOOL

Run the same job across a whole list of Maya scenes, hands-off. Open, script, export, save - one scene at a time, safely.

WHAT IT DOES

A whole show's worth of scenes, one Run button

Batch Runner runs the same steps across a list of Maya scenes for you, without you opening any of them. For each scene it opens the file, runs a script if you give it one, and then exports and/or saves. Every scene runs on its own, so a broken scene cannot crash your Maya or stop the rest of the batch.

openyour scriptexportsave

You get:

Point it at a list of scenes and walk away

An optional script step that runs inside every scene - great for a fix-up across a whole show

Export and Save toggles, per scene

A live log of what happened to each scene, and a Cancel that stops cleanly

Your scene list and script remembered the next time you open it

GET STARTED

List, script, toggles, Run

  1. 1

    Add your files with + Add Scenes (Remove Selected and Clear All manage the list).

  2. 2

    Optionally type a Python script - it runs after each scene opens, before export and save.

  3. 3

    Tick Export and/or Save. Export is on to start with, Save is off.

  4. 4

    Press Run and watch the log. You can Cancel (or press Esc) any time; it finishes the scene it is on, then stops.

GOOD TO KNOW

1

Headless, maya.cmds only

Each scene runs headless, with no Maya window, so your script uses maya.cmds and cannot use anything GUI-only. Load any plugins it needs at the top of your script (FBX is already loaded).

2

The order never changes

The order is always the same: open, then your script, then export, then save.

3

Cancel is gentle

It lets the current scene finish instead of killing it partway, so no scene is ever left half-done.

4

Fix in place

To fix scenes in place instead of exporting them, turn Save on and Export off.