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IKLeg

A four-joint IK/FK leg with a reverse foot rig, heel and toe pivots, and a foot roll slider.

IKLeg

What it does

IKLeg builds on SimpleIK’s hip-knee-ankle chain and adds a fourth ball joint plus a full reverse-foot rig. You get everything SimpleIK gives a limb (FK controls, IK/FK switch, pole vector), plus a floor-level foot control, separate heel and toe controls, and a foot_roll slider that lifts the heel and rolls onto the toe while keeping the ball and toe planted.

When to use it

Use it on any hip-knee-ankle-ball chain that needs to plant on the ground, like a game character’s leg. For a limb with no foot (an arm, a tail), use SimpleIK directly instead, the reverse-foot stack has nothing to attach to without a ball joint.

Good to know

  • foot_roll_axis depends on your skeleton’s orientation convention; the wrong axis rolls or yaws instead of lifting the heel.
  • The toe-wiggle ball control stays visible and posable in both IK and FK mode.
  • Heel and toe guide positions need to be genuinely separate points, not stacked on top of each other.