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FABRICATOR · TOOL REFERENCE

Fabricator's editable skeleton stage. Place the joints, they auto-orient, and it bakes into a clean, engine-ready skeleton when you build your Animation Rig.

Labelled Armature in the Fabricator UI. It is a stage of the Maya rigging system, not the standalone Armature app.

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Fabricator: The Animation Rig Authoring Framework

Covers the skeleton workflow: joints, posing, and Build Rig.

Watch on YouTube →

What

Every rig starts with the skeleton

Armature controls in the Maya viewport

01 · AUTHOR

Place & shape the Armature controls. This is the editable stage.

02 · BUILD

Aimers auto-align each joint; symmetry mirrors live. Then bake.

The built, engine-ready animation rig
BUILT RIG

03 · BUILT RIG

Clean, engine-ready skeleton. Non-destructive: unbuild to return.

Why

A rig is only as good as the skeleton under it

Auto-orient

Joints orient themselves as you move them. Aimers always show the final orientation of each joint.

Live symmetry

Symmetry mirrors one side onto the other as you work. Turn it off for asymmetry.

Non-destructive

Stays live. Restructure at any point; skinned meshes detach and rebind automatically around edits.

How

The Armature toolbar

The Fabricator window in Armature mode, Skeleton Helpers Bar at top

Five actions drive the Armature:

1

Skeleton

Add & structure joints in the outliner.

2

Aimers

Show the final orientation of each joint.

3

Mirror

Mirror a limb across the center axis.

4

Duplicate

Copy limbs as needed.

5

Symmetry

Keep both sides matched live. Toggle off for asymmetry.

Per-limb actions

Right-click any limb in the Rig Outliner to Mirror it across the center axis or Duplicate it. The same menu adds or removes components, saves the limb as a preset, or deletes it.

The right-click limb menu in the Rig Outliner

Workflow

From empty scene to built rig

  1. 1

    Start with a Template, a single root joint, or bring your own skeleton.

  2. 2

    Move the Armature Controls around to place the skeleton.

  3. 3

    Watch the Aimers move, they represent the final orientation of each joint.

  4. 4

    Use Symmetry to keep the skeleton symmetrical. Turn off for asymmetry.

  5. 5

    Duplicate & Mirror limbs as needed.

  6. 6

    Hit Build Rig. It's non-destructive. Unbuild and land right back in the Armature with nothing lost.