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FABRICATOR · COMPONENT · RIG MODULE

Constrains one joint to follow another joint's position and rotation, with per-axis and per-channel weight control.

What it does

A plumbing component, no control built

FollowJoint builds no control. It point- and orient-constrains one joint to a source joint you pick in Properties.

Independent per-axis skip and weight sliders for translate and rotate.

It's plumbing: useful wherever a joint just needs to track another one.

When to use it

Wherever a joint should track another

Engine reference joints

UE5 joints (ik_foot_*, ik_hand_*, ik_hand_gun) that follow their rig counterparts for export.

Helpers & attachers

Helper joints, prop attachers, or any joint that should track another without a control.

Template placeholder

Leave the follow target empty and set it later, a supported no-op.

Good to know

1

Empty target is silent

Leaving the follow target empty is silent: the joint doesn't move, no warning printed.

2

Missing target fails the build

A follow target that doesn't exist in the scene fails the build.

3

Zeroing skips the constraint

Dropping either weight to 0, or turning off all axes on one side, skips building that constraint; re-enabling it later needs a rebuild.

4

No control, no mirror

Not mirrorable, and it never joins the FK/IK selection sets; it has no control.