
Armature: Rigging & Skinning Re‑imagined.
Generative joint placement and skin binding.
+ Artist-friendly tools for production quality refinement.
Fitting Room
Fit your character to size so symmetry and placement behave.

Generative Skeleton Placement
Auto fit the joints to your model, automatically named and oriented correctly.

Generative Skin Binding
Machine learned skinning binds any type of mesh.

Animation Ready in Minutes
Go directly to Unreal or Maya for auto Fabricator Control Rig builds.
What it costs.
Armature is free. For everyone, for any work, at any studio size.
Armature is a new standalone application. It is not the Armature step inside the Maya toolset, and it is not part of the Studio Pipeline subscription.
Bringing an existing rig into Armature? Talk to us.
Tutorial Video
Series
The full series is on YouTube: a human, a non-human and a quadruped, each rigged start to finish.
