Skin IO
Saves skin weights to a portable JSON file and loads them back, in place or transferred by closest point onto a rebuilt mesh.
Skin IO
What it does
Skin IO saves a mesh’s skin weights to a JSON file and loads them back onto the same mesh (Direct) or transferred by closest point onto a rebuilt mesh (Transfer). A load can be scoped to selected vertices, to patch one area. It ships as popover shortcuts on a fixed temp file, plus a full window with Save and Load tabs.
Quick start
- Open the Skin popover on the Bridge toolbar and click “Skin IO Window…” (or use the Maya menu entry).
- On SAVE, select your mesh, click Use Selected, confirm the output path, and click Save Skin Weights.
- On LOAD, select the target mesh, click Use Selected, and set Skin File to the saved JSON.
- Pick Direct or Transfer, then click Load Skin Weights.
Good to know
- Direct mode only checks vertex count, not order. Use Transfer whenever the mesh was rebuilt, even if the count matches.
- Direct mode and vertex-scoped loads need a single target mesh; use Transfer for multiple meshes.
- “Create missing influences” is off by default, so missing joints are silently skipped unless you turn it on.