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FABRICATOR · SKINNING

Saves skin weights to a portable JSON file and loads them back: in place, or transferred by closest point onto a rebuilt mesh.

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Skin IO

Save & Load Skin Weights in Maya

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Skin IO
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The FabricatorStudio toolbar, with the waveform button that opens Skin IO

What it does

Weights to JSON, back two ways

Skin IO saves a mesh's skin weights to a JSON file and loads them back. A load can be scoped to selected vertices to patch one area. It ships as popover shortcuts on a fixed temp file, plus a full window with Save and Load tabs.

DIRECTsame mesh

Loads weights straight back onto the same mesh, vertex for vertex.

TRANSFERclosest point

Transfers weights by closest point onto a rebuilt mesh; different topology is fine.

Quick start

Save, then load, Direct or Transfer

  1. 1

    Open the Skin popover on the Bridge toolbar and click "Skin IO Window…" (or the Maya menu entry).

  2. 2

    On SAVE, select your mesh, click Use Selected, confirm the output path, and click Save Skin Weights.

  3. 3

    On LOAD, select the target mesh, click Use Selected, and set Skin File to the saved JSON.

  4. 4

    Pick Direct or Transfer, then click Load Skin Weights.

The Skin IO window: Save and Load tabs with mesh, skin file, and mode options

Good to know

1

Direct checks count, not order

Direct mode only checks vertex count, not order. Use Transfer whenever the mesh was rebuilt, even if the count matches.

2

Single target for Direct & scoped

Direct mode and vertex-scoped loads need a single target mesh; use Transfer for multiple meshes.

3

Missing influences skipped by default

"Create missing influences" is off by default, so missing joints are silently skipped unless you turn it on.