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Docs
FABRICATOR · ANIMATION

Save and reuse full-rig poses and animation clips across every rig built with Fabricator; poses and clips travel cross-rig by component identity, not node names.

WATCH THE VIDEO

Pose & Anim Studio

A Pose and Animation Library

Watch on YouTube →
OPEN IT FROM THE TOOLBAR
Pose&Anim Studio
Click the clapperboard
The FabricatorStudio toolbar, with the clapperboard button that opens Pose

WHAT IT DOES

One popover, two tabs, any rig

One popover with two tabs, POSE and ANIM, launching Pose Studio and Animation Studio. Both save and load onto any rig built with Fabricator.

Character A
save pose / clip
Character B
loads correctly

Controls are addressed by component identity (type, side, role), not by node name. Thumbnails are framed in an embedded viewport; search and user-authored sets keep large libraries usable; selection sets mask a pose down to just the controls you choose.

THE TWO STUDIOS

Each embedded in its own tab

POSEPose Studio
Pose Studio: a searchable pose library with viewport thumbnails
ANIMAnimation Studio
Animation Studio: a clip library with timeline placement options

Both resolve their library location per project, so a team shares one place.

QUICK START

Capture on one rig, load on another

  1. 1

    Open the Library button on the Bridge toolbar and pick the POSE or ANIM tab.

  2. 2

    Select the rig controls (or the whole rig) you want to capture.

  3. 3

    Save, frame the thumbnail, and name it into a set.

  4. 4

    On another rig, select it and load; the library maps controls by identity.

GOTCHAS

1

Unmatched controls are skipped

Cross-rig load maps by component identity; a control with no matching identity on the target rig is skipped rather than mis-applied.

2

Pose mirroring on the shelf

Pose mirroring currently lives on the shelf, not inside the Pose Studio UI (roadmap).