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RibbonSpine

A COG-driven spine with hip and chest end controls, floating mid controls, and a falloff-skinned ribbon for free twist distribution plus twist, sine, jiggle, and volume dials.

RibbonSpine

What it does

RibbonSpine builds a whole-body COG control with a hip and a chest control underneath, plus floating mid controls that auto-follow both ends. Those drive a ribbon surface with a soft falloff skin rather than one control per row, giving the spine its smooth hip-to-chest twist, plus a dial board on the COG for twist, sine, jiggle, and volume.

When to use it

Use it for a spine, or any 3+ joint chain treated as one, when you want a whole-body mover, organic secondary motion, and non-uniform twist between two ends, without placing an FK control per joint. Hip and chest outputs give arms, neck, or legs a stable space to parent into.

Good to know

  • Center-line only: doesn’t mirror, no per-side version.
  • Mid control count (1 to 8) is a build option, change it in Edit Mode and rebuild.
  • Dial board values persist through an Edit Rig round trip.
  • Hip and chest rotation locks to its end control instead of the ribbon directly, so anything parented there doesn’t pick up drift.